As promised last night, I’ll go ahead and post a more detailed look at what I’ve already shown of the PvP map I’m making for kicks.
The first couple of images are where the players will be held during the “preparation” phase of the game, as is standard Survival Games procedure. Lever’s pulled, countdown starts, glowstone block in the middle pops up and lets everyone run free. (Pictures 1 = down, Picture 2 = up.)
However, I’ve gone and added a bit of my own modifications to how things work, as you’ve probably noticed right away the cake and chest embedded in the side.
The chest is there because one of my friends who has hosted these sort of things likes giving a couple of “starting items” to everyone (a couple of torches and an apple or something, generally nothing game-breaking) but had to place the chests himself and a lot of the time (annoyingly) blocked the most direct route to the Cornucopia treasure. I decided to fix this issue by just embedding a chest that can be accessed from underneath by the host of the game to be filled prior to the lever being pulled and the game started. (Picture 3.) Cakes are generally placed down to keep people from starving during the beginning but there’s always the fact that they’re never completely eaten by the time the game starts so players just run up and nibble on that for free food.
However, once the game actually starts the glowstone block pops up and there’s no more freebie food and/or storage for players, which is something I really wanted in the map, I dunno. For some reason I’ve felt like some of the older SG maps were a bit too forgiving with some things (Diamond equipment and pre-built bows in starting chests are really kind of overpowered for the initial “gather and scatter” phase.) but needed some tweaking with others. One of the major “tweaks” I’ve made is how chests in the center can be filled/refilled. Players and admins generally tend to occupy space that the other needs during “refill time” so I’ve tried to get rid of the issue by putting the players and the admins on different floors. The admin can access all chests in the center from underneath the arena itself so they won’t be blocking any attacks meant to hit players. (Picture 4.) I’ve also installed a handy enchanting room right next to the place so items can be adjusted for strength as needed. (Picture 5.)
Splitting this into two posts to break up the Wall of Text, so stay tuned for Part Two (featuring Redstone) and how it all works down there in a few minutes!